Degrees Offered - Game & Simulation Development: Graphics (AAS) | TJC

Degrees Offered - Game & Simulation Development: Graphics (AAS)

Record details

Explore your creativity by enrolling in TJC’s Game & Simulation Development program. Earn your Associate of Applied Science in graphics and make a career out of something you love.

Our graphics program will give you the basic skills required to enter the electronic game and computer simulation industry. Learn how to visually captivate an audience from our expert faculty. We’ll show you the latest 2D and 3D design technology and teach you the best design techniques to turn you into a leading digital artist in a rapidly growing and lucrative industry.

Turn your passion for playing video games into a work of art.

Catalog Year
2023-2024
Degree Type
AAS
TSI
Complete
Degree Plan
Major Courses 45 Credits

GAME 1303 Introduction to Game Design and Development

 

ARTC 1321 Illustration Techniques I

 

ARTV 1345 3-D Modeling and Rendering I

 

ITSE 1302 Computer Programming OR

ARTS 1316 Drawing I OR

ARTS 1312 Design II OR

ARTS 1317 Drawing II OR

ARTS 2316 Painting I OR

ARTS 2317 Painting II OR

ARTS 2323 Life Drawing I OR

ARTS 2326 Sculpture I

 

ARTC 2301 Illustration Techniques II

 

ARTV 2345 3-D Modeling and Rendering II

 

ARTV 1341 3-D Animation I

 

GAME 1334 Video Game Art I

 

GAME 2309 Video Game Art II

 

GAME 2332 Project Development I

 
GAME 2334 Project Development II  

ARTV 2351 3-D Animation II

 

GAME 2308 Portfolio for Game Development

 

ARTT 1391 Special Topics in Drawing

 
General Education Courses 15 Credits

Every Associate of Applied Science degree plan must contain at least 15 semester hours of general education courses. At least one course must be taken from each of the following areas: humanities/fine arts (language, philosophy & culture/creative arts), social/behavioral science (social and behavioral sciences/American history/government/ political science), and natural science/mathematics (life and physical sciences/mathematics).

Major Courses: 45
General Education Requirements: 15
Total Semester Hours: 60

Recommended Course Sequence:

First Semester Credit Hours

GAME 1303 Intro. to Game Design and Development

3

ARTC 1321 Illustration Techniques I (#)

3

ARTV 1345 3-D Modeling and Rendering I

3

EDUC 1300 Learning Framework

3

ITSE 1302 Computer Programming OR COSC 1336 OR COSC 1337 OR COSC 2336 OR ARTS 1316 OR ARTS 1312 OR ARTS 1317 OR ARTS 2316 OR ARTS 2317 OR ARTS 2323 OR ARTS 2326 OR ARTS 1311

3
Second Semester Credit Hours

ARTC 2301 Illustration Techniques II (+)

3

ARTV 2345 3-D Modeling and Rendering II (+)

3

ARTS 1316 Drawing I OR ARTS 1311 OR ARTS 1312 OR ARTS 1317 OR ARTS 2316 OR ARTS 2317 OR ARTS 2323 OR ARTS 2326 OR ITSE 1302

3

ENGL 1301 Composition I

3

SPCH 1321 Bus. & Professional Communication OR SPCH 1315

3
Third Semester Credit Hours

ARTV 1341 3-D Animation I (#)

3

GAME 1334 Video Game Art I (#)

3

GAME 2309 Video Game Art II (#)

3

MATH 1332 Contemporary Mathematics (Quantitative Reasoning) OR MATH 1342 OR MATH 1350 OR MATH 1351 OR MATH 1314 OR MATH 1316 OR MATH 1324 

3

xxxx x3xx Lang., Philosophy and Culture Core OR Creative Arts Core

3
Fourth Semester Credit Hours

GAME 2332 Project Development I (+)

3

GAME 2334 Project Development II (+)

3

ARTV 2351 3-D Animation II (+)

3

GAME 2308 Portfolio for Game Development (+)

3
ARTT 1391 Special Topics in Drawing (+) 3
Total Semester Hours 60

Courses titled in bold type represent general education courses.

NOTE: Some courses are only offered during Fall or Spring semesters but not both. Please plan accordingly.
# Indicates course only taught in the fall semester
+ Indicates course only taught in the spring semester